Quesadilla Xain: And for making my Gerudo Valley Wistful Wild midi:.Mr Brocoli: Discovered interactive overworld music and 2 player story through options:.KIRBYMIMI: 2p story, enemy attack changes, leaf effect.Sponge: Made some of the Loies from family guys.Untitled: Helped with 3rd captain model.Poochy: Knows a lot about the 3ds max, and came up with the idea for the casino caves.Minty Meeo: For his Pikmin 1 model viewer, and helpful knowledge about Pikmin 2's files, also fixing the orange pikmin icon.For several incredibly useful Pikmin 2 tools and the SS Dolphin Model: Yoshi2.For many custom enemy textures and the Flooded Fields textures: Sharker Da Shark.made explosion pipes, custom radar maps, and much more on the coding end of things.
Yoshifirebird: Basically the other lead developer.Pikmin 251 Credits (After Paid Debt or Collected All Treasures) Here is a list of all credits contained in Pikmin 251. Click "Install Pikmin 251." This will take a while, and should appear in the same directory your original file is located.You can chose if you want to replace the Pikmin 2 iso, and/or open it in Dolphin once it installs.Click the center box and find your Pikmin 2 iso.Get the Pikmin 251 Installer from the Pikmin 251 Official Release Trailer.Any region is compatible, at least 2.5 GB of free space is required, and a stable internet connection.Make sure you have a copy of Pikmin 2 on your device.Here is a step-by-step guide on how to install Pikmin 251: See List of treasures introduced in Pikmin 251 to see all of the new treasures. There is now a total count of 252 treasures.All areas now have different maps and names (with the exception of the Wistful Wild).Orange Pikmin are introduced, which are explosion-resistant Pikmin that are scarcely found in caves, and cannot leave.4.2 All Treasures Collected (True Ending).4.1 Pikmin 251 Credits (After Paid Debt or Collected All Treasures).Noticeable and sometimes extreme slowdown in cutscenes, gameplay itself is acceptably stable. OpenGL, LLE audio, 1x Native, No AA, 1xAF OpenGL/ LLE audio/ 2.5x Nativ / 4xAA / 4xA Anistropic HLE and LLE audio both work properly with no noticeable distortion.
2.5x Native, 4x AntiAlias and 4x Anistropic Runs fine with Direct3D Video and LLE Audio at 60FPS (Max). Must disable multicore on both platforms. Cut-scenes are very slow and unstableĬrashes with HLE audio plugin, runs perfectly on LLE at max frame rate (30FPS).Ĭrashes when HLE audio plugin is used, works fine for mac and windows when sound output is disabled. In game: HLE crashes after Logo, LLE has no sound output. Unplayable: show only intro with random bugs, freezing the emulator. Pikmin 2 Wii (NPC) on Dolphin Wii/GC Emulator (720p HD) Speeds in game tend to stay at about 50FPS or higher for me excluding the MAJOR slowdowns. You can create a save game and play through the game quite well. There are no graphical glitches and everything in the core works fine. This is why i have the sound disabled during the recording. There is sound being recognized by the emulator but it is not being interpreted properly and suffers from the same audio issues as Dawn of the Dragon. During animatic scenes during the game frame rates drop down to below 1FPS until regular (controllable) gameplay resumes do the FPS increase to full speed. The game, unfortunatley, has a few bugs that sadly impair the gameplay significantly. This title has been tested on the environments listed below:
However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Pikmin 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed. After the cutscene has finished, then the game will return sight to the player. the cutscene can be gotten through as normal by mashing the A and B buttons. When using this code, the game cuts to a black screen while landing in The Valley of Repose for the first time. Pikmin 2 HD Texture Pack by HenrikoMagnifico When "Skip EFB Access from CPU" is disabled, some in-game cutscenes will be extremely slow (frame rate drops to less than 1 fps) (tested on Dolphin 5.0). Some sounds are still not played correctly with HLE, for instance the save sound is too low pitched, refer issue 8855.